A Nostalgic Trip with Sword of Convallaria: A Review of the Turn-Based JRPG

Sword of Convallaria is a turn-based JRPG with a grid-based battle system and stunning pixel art graphics that evoke memories of classic RPGs like Tactics Ogre and Final Fantasy Tactics.

As an RPG enthusiast, I couldn't resist the opportunity to delve into Sword of Convallaria, the latest release from XD Entertainment Pte. Upon embarking on this adventure, I was immediately transported back to the golden era of turn-based JRPGs with grid-based battle systems and exquisite pixel art. Memories of countless hours spent immersed in Tactics Ogre: Let Us Cling Together and Final Fantasy Tactics came flooding back.

True to its genre, Sword of Convallaria features a turn-based JRPG combat system with a grid-based battlefield. Each character possesses a limited movement and attack range on the grid, with the range varying depending on their class. Melee tanks must maneuver close to their adversaries to strike effectively, while rangers and priests benefit from extended ranges. The game's depth is enhanced by strategic elements such as exploding barrels to damage nearby characters and knocking enemies off the grid. Every stage presents a unique challenge, ensuring a dynamic and engaging gameplay experience.

A Nostalgic Trip with Sword of Convallaria: A Review of the Turn-Based JRPG

A Nostalgic Trip with Sword of Convallaria: A Review of the Turn-Based JRPG

The narrative of Sword of Convallaria unfolds in Iria, a mystical town nestled within the ancient continent of Rodinia. Iria's abundant resources have made it a target of envy for powerful nations, leading to conflicts between religious and ethnic groups, external interference, and internal power struggles. Awaking in a mysterious dungeon, players find themselves entangled in the destiny of Iria. Their quest for survival leads them to the imperiled town of Convallaria, where they assume command of the Sword of Convallaria Mercenary Group to protect the town and fight for a brighter future for Iria.

Sword of Convallaria's pixel graphics are a masterpiece of nostalgia, reminiscent of the golden age of RPGs. The vibrant colors and intricate details evoke fond memories of Octopath Traveler and Stardew Valley. The game's music, composed by the legendary Hitoshi Sakimoto of Final Fantasy Tactics and Tactics Ogre fame, perfectly captures the epic and emotional atmosphere of the game world.

Sword of Convallaria features a diverse cast of characters, each with their own unique strengths and weaknesses. Players can enhance their characters by leveling them up, equipping gear, and using a star system. Each character possesses a branching skill tree, allowing players to customize their performance to suit their preferred playstyle. While the current roster of characters is limited, future updates are expected to expand the cast. New characters are acquired through a gacha system.

My experience with Sword of Convallaria has been smooth and enjoyable. The energy mechanic may be a minor inconvenience for those accustomed to extended gameplay sessions. However, I have not encountered any insurmountable obstacles without investing real money. It is worth noting that my experience is based on a week of gameplay, and the endgame may pose different challenges. Nevertheless, the game's well-balanced difficulty and rewarding gameplay loop have kept me engaged and eager for more.